One of the modules I took in third year was Computer Graphics, that’s not 3D modelling and stuff (that would be Computer Generated Imagery) - it’s about how rendering actually works.
The main piece of assessment is to develop a rasterizing/ray-tracing 3D renderer in C++, we’re only given three functions to accomplish this:
setPixelColour(int x, int y, int colour)
where colour is a packed ARGB int.clearPixels()
renderFrame()
We were then marked by submitting a 15 second demo render/ident
Final demo render
Some of the features you might be able to spot:
Some of the features you won’t be able to see:
mtl
and obj
files